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We have abilities and the list of abilities.

The current list won't be full. The goal of this page is to get most of the abilities. And to correct their descriptions!

1st column: Name (leave as is)

2nd column: Description (leave as is)

3rd column: New description (refine-1).

-- no changes? Write "—"

-- some changes? Write the new description.

NB: all Descriptions as is (2nd column) are how they are shown. That means that if it doesn't have a dot somewhere or doesn't have a whitespace, it really doesn't.

The goal is to technically proofread this....

Refine-1 Edit

Globally here are the snall tedious changes:

  • inserted "of" when needed or deleted when not needed
  • deleted or added "the" and "a"
  • "increase | deal" vs. "increases | deals" issue ("verb concordance" (or how it is called))
  • hp for HP
  • lvl for level(?or no?)
  •  ?

Refine-2 Edit

There would be a refine-2. All should be done step by step

  • dots after seconds
  • s / seconds and min / minutes harmonizing
  • whitespaces when needed
  • brackets in the places needed to harmonize
  • no dots at the end of descriptions
  •  ?
  • ++ major changes in descriptions, with specifying "targets" more explicit

That might be only first refinery.

What then? Edit

New descriptions would be added.

If there would be new abilities, they would be separate from this list, or even refined in /dump2 instead of here(?).

List of some ability descriptions Edit

Name (as-is) Description (as-is) New Descr (refine-1)

(changing this)

berserk <b>+70%</b> damage and attack speed. (+5% per lvl)

<b>+35%</b> damage taken. (+3% per lvl)

You lose <b>1.4hp</b> per second. (+0.1 per lvl)

Duration <b>10s</b>

earth_dart Deals 2 + (110% of MP) as physical damage.

At a cost of 2 + (20% of MP) health

penetrating_slash Slash for 120% damage. Ignores 80% of targets armor.

(+20% damage per lvl)

Slash for 120% of damage. Ignores 80% target's armor.

(+20% damage per level)

blade_spin Deals 80% weapon damage to all enemies. (+5% per lvl)
shield_bash Deal 110% of your defense as damage. (+10% per lvl)
water_dart Heals target for 3 + (100% of MP).

At a cost of 5 + (15% of MP) health

iron_will Increase defense by 10 - 60. (+5 per lvl)

Based on your missing health. Lasts for 15s.

armor_up Increase armor by 350 for 10s. (+50 per lvl)
fire_dart Deals 2 + (200% of MP) as magic damage.

At a cost of 3 + (20% of MP) health

execute Execute enemies below 30% hp for up to <b>450%</b> damage. (+50% per lvl)

Based on your targets missing health.

bleed Deals 22% of your accuracy as physical damage every second. (+3% per lvl)

For 12s.

ice_dart Freezes current target, dealing (100% MP) damage

And slowing attack speed by 15%.

Lasts for 3s.

At a cost of 5 + (20% of MP) health

air_dart Reduces enemy armor by (2 + 110% of MP) for 5s

At a cost of 3 + (10% of MP) health

taunt Force the target to attack you
ignite Damages target for 1 + (40% of MP) every second.

At a cost of 5 + (10% of MP) health.

Lasts for 25s

defensive_stance Reduce damage taken by 62%, damage dealt by 52%.

Last for 10s. (+3% per lvl), (+3% per lvl)

evasive_maneuvers Dodges all attacks for 3.5s. (+0.5s per lvl)
lightning_dart Strikes the target with lightning, dealing (100% MP) damage.

And reducing their armor by (2 + 90% of MP) for 3s

At a cost of 3 + (10% of MP) health

attack_up Increases attack by 15%.

(+5% per lvl)

mending_water Heals target for 2 + (50% of MP) every 4 seconds.

At a cost of 25 + (30% of MP) health.

Lasts for 20s

elemental_shield Apply a (50 + 70%MP) health shield to the target.

Target gains 25% damage while the shield is active.

At a cost of 50 + (30% of MP) health.

health_up Increases health by 8%.

(+2% per lvl)

accuracy_up Increases accuracy by 14.

(+6 accuracy per lvl)

water_ball Heals target for 10 + (125% of MP).

At a cost of 10 + (13% of MP) health

fire_ball Deals 20 + (250% of MP) as magic damage.

At a cost of 2 + (15% of MP) health

mud_armor Increases targets armor by 25 + (200% of MP).

At a cost of 15 + (25% of MP) health.

Lasts for 15s

earth_ball Deals 10 + (200% of MP) as physical damage.

At a cost of 2 + (15% of MP) health

defense_up Increases defense by 10.

(+4 defense per lvl)

poison_dart Poisons the enemy dealing (40% MP) damage every 5 seconds.

Lasts 3 minutes.

slash Slash for 120% damage.

(+20% damage per lvl)

air_ball Reduces enemy armor by (10 + 160% of MP) for 7s

At a cost of 10 + (10% of MP) health

blade_frenzy Increases attack speed by 200% for 3s. (+25% per lvl)
magic_wisdom Increases your magic power by 50%

Lasts for 600s

affliction Deals (150% of MP) damage at the start and end of affliction.

Reduces enemy magic armor by (35 + 110% of MP) for 3s

At a cost of 10 + (10% of MP) health

spiked_armor Reflect (35% of attack damage taken) + 10 as magic damage.

(+5% per lvl)

scream Force the target to attack you
frenzied_winds Increases targets attack speed by 25% + (20% of MP).

Decrease your attack speed by the same amount

At a cost of 15 + (20% of MP) health.

Lasts for 15s

vampirism Heal for 20% of auto attack damage.

Lasts 2 minutes.

earthen_fist Strikes the target with earth, dealing (100% MP) damage.

And stunning them for 3s.

At a cost of 3 + (10% of MP) health

phantom_strikes 20% chance to attack twice.

Extra attack deals 120.00000000000001% damage (+20% per lvl)

poisoned_blade 7.0% chance to poison the enemy.

Deals 23.0% physical damage every 5 seconds. (+3% per lvl).

Lasts 5 minutes.

thirsty_fangs When the target is bleeding

Deal 20% extra damage.

While below 60% hp, heal for the same amount.

frost_armor 20% chance to freeze your attacker.

Lowers enemy attack speed by 35% for 10s. (+1s per lvl).

meteor_strike Deals 20 + (800% of MP) as magic damage.

At a cost of 20 + (80% of MP) health

furied_defense Counter attack for 100% attack damage.

Lasts for 25 seconds.

volcanic_shield Increases armor & magic armor by 100.

After 10 seconds, erupts dealing 250% weapon damage to all enemies

sixth_sense Dodge rate from defense cannot go below 20%
twin_blades Auto attacks hit enemies adjacent to your target (applies on hit effects).

Consumes one stack when triggered. Stacks generated every 3 seconds (caps at 20).

healing_shield Heals target for 3 + (120% of MP).

Increases targets armor by 20 + (70% of MP) for 15s.

At a cost of 5 + (15% of MP) health

furied_winds Increases targets attack speed by 25% + (60% of MP).

For 10 auto attacks.

At a cost of 10 + (10% of MP) health.

fire_wave Deals 2 + (150% of MP) as magic damage to all enemies.

At a cost of 3 + (10% of MP) health per enemy.

angels_touch Heals target for 50 + (400% of MP).

At a cost of 50 + (50% of MP) health

double_edged_sword Attack for <b>500%</b> of your max damage. (+50% per lvl)

Deal half of this damage to yourself.

bleeding_spin Deals 10% of your accuracy as physical damage every second. (+3% per lvl)

For 12s.

mending_spring Heals all allies for 2 + (25% of MP) every 4 seconds.

At a cost of 15 + (10% of MP) health per ally.

Lasts for 20s