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OverviewEdit

Mining is the 1st of 7 methods of progression in the game. Mining can give you stone, ores and mining xp.

MineshaftEdit

Your mineshaft will fill up over time with ores and stone based upon that amount of each prospector. Each prospector increases the likelihood over its specific ore occuring. You unlock prospectors upon reaching a specific mining level and are given one for free. After this, prospectors can be hired for gold and also fired, which can be used if his ore become redundant.

Active MiningEdit

While your pickaxe has energy, you can click on ore in order to mine it. This will reduce the amount of ore remaining in that stack. Upon clearing the stack, you will be rewarded 1 of the corresponding ore, which will be added into your inventory. Different pickaxes can be crafted and then equipped. This will change your active mining capability. Higher-tier pickaxes (such as a copper pickaxe instead of a primitive) are typically stronger.

Passive MiningEdit

Miners

Some ore can be mined even while your browser is closed. This can be achieved by buying miners. The Extra Passive Damage stat on pickaxes increases the rate of mining.

Mining items Edit

There are several classes of mining items.

Pickaxes is the most basic mining item and can crafted and thus easy to be obtained. They have an average active and passive mining power.

Idols have a high extra passive damage but a neglectable active damage, thus they are generally used when player is away from keyboard. Idols can be obtained from reward of tower progress contribution, or from certain rooms in the tower.

Mining hammers, which can be obtain from certain rooms in tower, have a high active damage and maximum charge, but a small passive damage bonus. It is designed for active mining.

In general, at least in low tier (iron or before), using pickaxes have a higher mining efficiency when playing full effort when comparing with idols.

Google spreadsheet available to calculate your mining damage per minute can be found here and here.

Overview Edit

There are several tabs at Mining:

  • Mining pit
  • Equipment
  • Miners
  • Prospectors

Mining pit Edit

Mining pit provides two general types of ore: prospector-searchable and prospector-independent.

Minerals up to and including Bronze will spawn as clusters when you reach a level that is 20 higher than their initial unlock level. E.g. copper ore will only spawn as copper cluster from level 22 and beyond. Clusters have 10 times increased health and yield 8-12 ore and 10 times experience points.

Prospector-searchable-ore: (Brackets indicate cluster stats)

Name Gold to sell Exp to mine HP of ore
Stone 1 (10) 2 (20) 10 (150)
Copper 2 (20) 5 (50) 20 (300)
Coal 5 (50) 10 (100) 35 (525)
Tin 3 (30) 15 (150) 75 (1100)
Bronze 5 (50) 20 (200) 150 (2300)
Iron 10 35 300
Silver 20 50 500
Gold 30 70 750
Carbon 40 90 1,300
Steel 50 120 2,000
Platinum 60 4,000
Titanium 70 6,000
Tungsten 80 8,000
Obsidian 90 11,000
Cobalt 100
Mithril
Adamantium

Prospector-independent ore:

Name Gold to sell Exp to mine HP of ore
Gem - 40 150
Silver essence 200 50 500
Gold essence 250 70 750
Carbon essence 275
Steel essence 300 140 2,000
Platinum essence 325 150 4,000
Titanium essence 350
Tungsten essence 400 8,000
Obsidian essence 450 300 11,000
Cobalt essence
Mithril essence
Adamantium essence
Jade 500
Lapis Lazuli 2,500 1,000 15,000
Sapphire 2,500 3,000 45,000
Emerald 2,500 9,000 135,000
Ruby

Equipment Edit

In general there are several types of equipment (you can have Active mining equip and Passive mining equip at a time):

  • Pickaxe
    • craftable
    • high damage
    • low storage, quick energy regeneration
    • Active
  • idol (wooden)
    • craftable
    • very good passive
    • Passive
  • idol (dwarven)
    • loot only
    • big Passive
  • Mining Hammer
    • loot only
    • good damage, high energy storage
    • Active
  • Mining Anvil
    • craftable
    • extremely high energy storage, but extremely slow energy regeneration
    • high damage
  • Thors skull
    • loot only (boss 9)
    • very high damage (~850)
    • very high storage (~1800)
    • low energy regeneration (~4.5)
    • high energy consuption (20 per click)
      • => around 6.5 hours to fully replenish energy; around 90 clicks to run out of energy
    • Active

Miners Edit

Here is the list of costs to hire miners (apart from axes they need to work with). You cannot fire miners once you've hired them.

The formula of increasing "damage per hour" is +36 every tier per each miner from Copper onward.

Type Cost Level req. Damage per Hour
Primitive 50 1 252
Copper 150 2 360
Tin 500 5 396
Bronze 2,500 10 432
Iron 7,500 15 468
Silver 20,000 20 504
Gold 50,000 25 540
Carbon 100,000 30 576
Steel 200,000 35 612
Platinum 300,000 40 648
Titanium 400,000 45 684
Tungsten 500,000 50 720
Obsidian 600,000 55 756
Cobalt 700,000 60 792
Mithril 65
Adamantium 70

Prospectors Edit

Here is the list to hire prospectors. If you fire them, you won't get back your money.

Type Cost Lvl of mining
Stone 5 1
Copper 20 2
Coal 20 2
Tin 50 5
Bronze 100 10
Iron 200 15
Silver 400 20
Gold 600 25
Carbon 1,000 30
Steel 1,300 35
Platinum 2,000 40
Titanium 3,000 45
Tungsten 6,000 50
Obsidian 10,000 55
Cobalt 14,000 60
Mithril 65
Adamantium 70

Miners: levels Edit

Miners can be upgraded. Killing ore of a kind give XP points to those miners. Auto-miner killing ore and Manually killing ore (last click matters only) give different amount of miners' XP..

  • Auto-mined clusters give ? (some random) xp
  • Manually mined clusters give 2 xp
  • Auto-mined ordinary ore give 0.1 xp
  • Manually mined ordinary ore give 1 xp.

Here is the amount of XP needed to level up miners

Level XP points

(to lvl up)

1 10
2 17
3 36
4 73
5 134
6 450
7 704
8 1042
9 1476
10 2018
11
12
13
14
15
16

Level bonus for different tiers is different.

stone: ?, ?, ?, ?, 95, 113

copper: ?, ?, ?, 108, 135

tin: lvl5: 149

bronze: lvl 4: 130

iron: lvl 5: 176.

Formula

Each level up gives +2.5% increase from base damage per hour of a particular miner.

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