Overview
Mining is the 1st of 7 methods of progression in the game. Mining can give you stone, ores and mining xp.
Mineshaft
Your mineshaft will fill up over time with ores and stone based upon that amount of each prospector. Each prospector increases the likelihood over its specific ore occuring. You unlock prospectors upon reaching a specific mining level and are given one for free. After this, prospectors can be hired for gold and also fired, which can be used if his ore become redundant.
Active Mining
While your pickaxe has energy, you can click on ore in order to mine it. This will reduce the amount of ore remaining in that stack. Upon clearing the stack, you will be rewarded 1 of the corresponding ore, which will be added into your inventory. Different pickaxes can be crafted and then equipped. This will change your active mining capability. Higher-tier pickaxes (such as a copper pickaxe instead of a primitive) are typically stronger.
Passive Mining
Some ore can be mined even while your browser is closed. This can be achieved by buying miners. The Extra Passive Damage stat on pickaxes increases the rate of mining.
Mining items
There are several classes of mining items.
Pickaxes is the most basic mining item and can crafted and thus easy to be obtained. They have an average active and passive mining power.
Idols have a high extra passive damage but a neglectable active damage, thus they are generally used when player is away from keyboard. Idols can be obtained from reward of tower progress contribution, or from certain rooms in the tower.
Mining hammers, which can be obtain from certain rooms in tower, have a high active damage and maximum charge, but a small passive damage bonus. It is designed for active mining.
In general, at least in low tier (iron or before), using pickaxes have a higher mining efficiency when playing full effort when comparing with idols.
Google spreadsheet available to calculate your mining damage per minute can be found here and here.
Overview
There are several tabs at Mining:
- Mining pit
- Equipment
- Miners
- Prospectors
Mining pit
Mining pit provides two general types of ore: prospector-searchable and prospector-independent.
Minerals up to and including Bronze will spawn as clusters when you reach a level that is 20 higher than their initial unlock level. E.g. copper ore will only spawn as copper cluster from level 22 and beyond. Clusters have 10 times increased health and yield 8-12 ore and 10 times experience points.
Prospector-searchable-ore: (Brackets indicate cluster stats)
Name | Gold to sell | Exp to mine | HP of ore |
---|---|---|---|
Stone | 1 (10) | 2 (20) | 10 (150) |
Copper | 2 (20) | 5 (50) | 20 (300) |
Coal | 5 (50) | 10 (100) | 35 (525) |
Tin | 3 (30) | 15 (150) | 75 (1100) |
Bronze | 5 (50) | 20 (200) | 150 (2300) |
Iron | 10 | 35 | 300 |
Silver | 20 | 50 | 500 |
Gold | 30 | 70 | 750 |
Carbon | 40 | 90 | 1,300 |
Steel | 50 | 120 | 2,000 |
Platinum | 60 | 4,000 | |
Titanium | 70 | 6,000 | |
Tungsten | 80 | 8,000 | |
Obsidian | 90 | 11,000 | |
Cobalt | 100 | ||
Mithril | |||
Adamantium | |||
Orichalcum | |||
Meteor | |||
Fairy steel | |||
Prospector-independent ore:
Name | Gold to sell | Exp to mine | HP of ore |
---|---|---|---|
Gem | - | 40 | 150 |
Silver essence | 200 | 50 | 500 |
Gold essence | 250 | 70 | 750 |
Carbon essence | 275 | ||
Steel essence | 300 | 140 | 2,000 |
Platinum essence | 325 | 150 | 4,000 |
Titanium essence | 350 | ||
Tungsten essence | 400 | 800 | 8,000 |
Obsidian essence | 450 | 300 | 11,000 |
Cobalt essence | 500 | 1,400 | 14,000 |
Mithril essence | |||
Adamantium essence | |||
Orichalcum essence | |||
Meteor essence | |||
Fairy steel essence | |||
Jade | 500 | ||
Lapis Lazuli | 2,500 | 1,000 | 15,000 |
Sapphire | 2,500 | 3,000 | 45,000 |
Emerald | 2,500 | 9,000 | 135,000 |
Ruby | |||
Tanzanite | 2,500 | 160,000 | 800,000 |
Equipment
In general there are several types of equipment (you can have Active mining equip and Passive mining equip at a time):
- Pickaxe
- craftable
- high damage
- low storage, quick energy regeneration
- Active
- idol (wooden)
- craftable
- very good passive
- Passive
- idol (dwarven)
- loot only
- big Passive
- Mining Hammer
- loot only
- good damage, high energy storage
- Active
- Mining Anvil
- craftable
- extremely high energy storage, but extremely slow energy regeneration
- high damage
- Thors skull
- loot only (boss 9)
- very high damage (~850)
- very high storage (~1800)
- low energy regeneration (~4.5)
- high energy consuption (20 per click)
- => around 6.5 hours to fully replenish energy; around 90 clicks to run out of energy
- Active
Miners
Here is the list of costs to hire miners (apart from axes they need to work with). You cannot fire miners once you've hired them.
The formula of increasing "damage per hour" is +36 every tier per each miner from Copper onward.
Type | Cost | Level req. | Damage per Hour |
---|---|---|---|
Primitive | 50 | 1 | 252 |
Copper | 150 | 2 | 360 |
Tin | 500 | 5 | 396 |
Bronze | 2,500 | 10 | 432 |
Iron | 7,500 | 15 | 468 |
Silver | 20,000 | 20 | 504 |
Gold | 50,000 | 25 | 540 |
Carbon | 100,000 | 30 | 576 |
Steel | 200,000 | 35 | 612 |
Platinum | 300,000 | 40 | 648 |
Titanium | 400,000 | 45 | 684 |
Tungsten | 500,000 | 50 | 720 |
Obsidian | 600,000 | 55 | 756 |
Cobalt | 700,000 | 60 | 792 |
Mithril | 65 | ||
Adamantium | 70 | ||
Orichalcum | |||
Meteor | |||
Fairy steel | |||
Prospectors
Here is the list to hire prospectors. If you fire them, you won't get back your money.
Type | Cost | Lvl of mining |
---|---|---|
Stone | 5 | 1 |
Copper | 20 | 2 |
Coal | 20 | 2 |
Tin | 50 | 5 |
Bronze | 100 | 10 |
Iron | 200 | 15 |
Silver | 400 | 20 |
Gold | 600 | 25 |
Carbon | 1,000 | 30 |
Steel | 1,300 | 35 |
Platinum | 2,000 | 40 |
Titanium | 3,000 | 45 |
Tungsten | 6,000 | 50 |
Obsidian | 10,000 | 55 |
Cobalt | 14,000 | 60 |
Mithril | 65 | |
Adamantium | 70 | |
Orichalcum | ||
Meteor | ||
Fairy steel | ||
Miners: levels
Miners can be upgraded. Killing ore of a kind give XP points to those miners. Auto-miner killing ore and Manually killing ore (last click matters only) give different amount of miners' XP..
- Auto-mined clusters give ? (some random) xp
- Manually mined clusters give 2 xp
- Auto-mined ordinary ore give 0.1 xp
- Manually mined ordinary ore give 1 xp.
The amount of XP needed is now in calculator. So we don't need that table anymore.
Calculator for mining exp (thx, weidendorf, hyperzap).
Level | XP points
(to lvl up) |
---|---|
1 | 10 |
2 | 17 |
3 | 36 |
4 | 73 |
5 | 134 |
6 | 450 |
7 | 704 |
8 | 1042 |
9 | 1476 |
10 | 2018 |
11 | 2680 |
12 | 3474 |
13 | 4412 |
14 | 5506 |
15 | 6768 |
16 | |
17 | |
18 |
Level bonus for different tiers is different.
stone: ?, ?, ?, ?, 95, 113
copper: ?, ?, ?, 108, 135
tin: lvl5: 149
bronze: lvl 4: 130
iron: lvl 5: 176.
Formula
Each level up gives +2.5% increase from base damage per hour of a particular miner.